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Spirit Avenger

Spirit Avenger CR 16

Source NPC Codex pg. 223
XP 76,800
Half-orc barbarian 4/sorcerer 6/eldritch knight 7
N Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +16

Defense

AC 25, touch 18, flat-footed 20 (+5 armor, +3 deflection, +4 Dex, +1 dodge, +2 natural)
hp 139 (4d12+6d6+7d10+48)
Fort +17, Ref +12, Will +16
Defensive Abilities orc ferocity, trap sense +1, uncanny dodge; Resist acid 5, cold 5

Offense

Speed 40 ft.
Melee +1 spear +15/+10/+5 (1d8+1/×3)
Ranged +1 shortbow +20/+15/+10 (1d6+3/×3)
Special Attacks rage (12 rounds/day), rage powers (no escape, superstition +3)
Spell-Like Abilities (CL 12th; concentration +15)
6/day—heavenly fire (1d4+3 divine energy)
Sorcerer Spells Known (CL 12th; concentration +15)
6th (3/day)—disintegrate (DC 19)
5th (5/day)—dismissal (DC 18), summon monster V
4th (6/day)—dimensional anchor, locate creature, resilient sphere (DC 17)
3rd (7/day)—halt undead (DC 16), haste, lightning bolt (DC 16), magic circle against evil, summon monster III
2nd (7/day)—blindness/deafness (DC 15), false life, mirror image, resist energy, rope trick, see invisibility
1st (7/day)—bless, cause fear (DC 14), detect undead, magic missile, shield, unseen servant
0 (at will)—dancing lights, detect magic, disrupt undead, flare (DC 13), mage hand, message, open/close, prestidigitation, resistance
Bloodline celestial

Tactics

Before Combat The eldritch knight casts false life.
During Combat The knight starts combat with shield and summoning spells, letting conjured allies run interference while he contains or damages his foes.
Base Statistics Without false life, the eldritch knight’s statistics are hp 125.

Statistics

Str 10, Dex 18, Con 14, Int 10, Wis 16, Cha 16
Base Atk +14; CMB +14; CMD 32
Feats Arcane Armor Mastery, Arcane Armor Training, Blind-Fight, Combat Casting, Dodge, Eschew Materials, Great Fortitude, Iron Will, Point-Blank Shot, Rapid Shot, Weapon Focus (shortbow), Weapon Specialization (shortbow)
Skills Climb +8, Diplomacy +5, Handle Animal +11, Intimidate +5, Knowledge (nature) +8, Knowledge (planes, religion) +5, Linguistics +1, Perception +16, Survival +11, Swim +8
Languages Celestial, Common, Giant, Orc
SQ bloodline arcana (summoned creatures gain DR 3/evil), diverse training, fast movement, orc blood, weapon familiarity
Combat Gear +1 ghost touch arrows (10), +1 undead-bane arrows (10), scroll of neutralize poison, scroll of remove disease, scrolls of restoration (2); Other Gear +1 shortbow with 20 arrows, +1 spear, amulet of natural armor +2, belt of incredible dexterity +2, bracers of armor +5, cloak of resistance +3, headband of mental prowess +2 (Wis, Cha), ring of protection +3, 246 gp

Dedicated to protecting the world from evil outsiders and undead, spirit avengers realize it’s better to contain an enemy than to destroy it.